Dev Blog

May 20, 2026 • Joel Leeb-Du Toit

Building underwater environments in Unity

How we created the look and feel of Abyss Walker's ocean depths.

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May 5, 2026 • Art Team

Colour theory in game design

Why we chose the palette for Word Tides and how it affects gameplay.

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Apr 18, 2026 • Audio Team

Composing for the deep

The story behind Abyss Walker's haunting soundtrack.

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